‘Talking about the Palestinian story was forbidden’: a developer’s struggle to make a game about the 1948 Nakba Rasheed Abueideh’s game, based on a folk tale about a mother’s escape to Lebanon has been rejected almost 300 times, but he hopes it can be completed even in the event of his disappearance.
A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety.
The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced.
He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk.
Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means.