Top of the flops: just what does the games industry deem ‘success’ any more?

Top of the flops: just what does the games industry deem ‘success’ any more?
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Top of the flops: just what does the games industry deem ‘success’ any more?
Author: Keza MacDonald
Published: Feb, 12 2025 15:00

Summary at a Glance

Back in 2013, having bought the series from Eidos, Square Enix released a reboot of the hit 1990s action game Tomb Raider starring a significantly less objectified Lara Croft.

I loved that game, despite a quasi-assault scene near the beginning that I would later come to view as a bit icky, and I wasn’t the only one – it was extremely well received, selling 3.4m copies in its first month alone.

It wouldn’t be the last time; in a 2016 interview with Hajime Tabata, Final Fantasy XV’s director, he told me that game needed to sell 10m to succeed.

Even at the height of its popularity in the 90s, no Tomb Raider game ever sold more than a few million.

Dragon Age: The Veilguard has reached 1.5 million gamers around the world – yet its developers have labelled it a disappointment.

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