Symmetrical vs asymmetrical controller: which is best?

Symmetrical vs asymmetrical controller: which is best?
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Symmetrical vs asymmetrical controller: which is best?
Published: Jan, 01 2025 21:00

Which style is best for you?. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. It’s a debate that has rumbled on since consoles gained two analog sticks, but it’s still a hot topic even today — are asymmetrical controllers or symmetrical ones the best?.

 [Someone holding a PS5 DualSense Controller]
Image Credit: TechRadar [Someone holding a PS5 DualSense Controller]

The latter is how you’ll find many of the most popular controllers, especially as that’s how Sony uses them on its DualSense controller for PS5, but many will no doubt point to the offset sticks of an Xbox Wireless Controller or Nintendo Switch Pro Controller as the ‘correct’ way simply by virtue of both companies adopting them.

 [Nintendo Switch Pro Controller review]
Image Credit: TechRadar [Nintendo Switch Pro Controller review]

In all honesty, much of it will be down to personal preference, but that’s not to say there aren’t subtle benefits, and weaknesses, to each. Although in our minds, any controller that gets the job done is the one you should be using. Let’s dive into it.

 [The Thrustmaster eSwap X2 controller on a wooden surface]
Image Credit: TechRadar [The Thrustmaster eSwap X2 controller on a wooden surface]

There’s a good chance your go-to console (or history of platforms) will inform your choice here. If you’re playing on PS5 and have played on the last few Sony consoles, you’ll likely be sticking with symmetrical controllers that have both sticks towards the bottom of the pad.

 [DualSense vs DualSense Edge wireless controllers]
Image Credit: TechRadar [DualSense vs DualSense Edge wireless controllers]

Xbox fans, particularly those who have been playing since the Xbox 360 days, will likely take the opposite approach, valuing the offset sticks to help form that divide between movement and aiming or camera control. And hey, if there weren’t arguments for both layouts, we’d be in a world where we have a single usable layout, and that’s no fun for anyone.

 [Lloyd Coombes]
Image Credit: TechRadar [Lloyd Coombes]

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