‘Less Star Wars – more Blade Runner’: the making of Mass Effect 2’s Bafta-nominated soundtrack

‘Less Star Wars – more Blade Runner’: the making of Mass Effect 2’s Bafta-nominated soundtrack
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‘Less Star Wars – more Blade Runner’: the making of Mass Effect 2’s Bafta-nominated soundtrack
Author: Dom Peppiatt
Published: Feb, 14 2025 10:00

Summary at a Glance

Those were the main ideas.” Hudson specifically wanted to channel that vintage analogue synth sound that defined the science fiction of the era (especially in movies) and imagined the multilayered, multitextured approach from Tangerine Dream as the perfect accompaniment to the dense and complex Mass Effect universe.

“I had made a soundtrack for Jade Empire very successfully with BioWare before Mass Effect,” Wall tells me, when I ask how he became part of the team working on the original title.

A blind audition, a fruitful collaboration, a tense creative fallout: composer Jack Wall’s journey through the Mass Effect universe was as epic as the player’s.

While Hulick wasn’t chosen to be the lead composer (because he was considered to be too junior for the job), Wall gave him equal credit on the soundtrack, thanks to his “incredibly important” contributions to key themes in the first game.

“I had an amazing assistant called Brian DiDomenico who worked with me in my studio every day; he sat in my vocal booth with a desk and a PC, and I would send him my tracks, he would implement them into the game, and I would do a play test there and then.

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