Marvel Rivals interview – how to make a hit live service game

Share:
Marvel Rivals interview – how to make a hit live service game
Author: Patrick Dane
Published: Jan, 14 2025 01:00

After a year of live service flops how is it that Marvel Rivals has become such a massive hit? GameCentral talks to the game’s director to find out. Marvel Rivals has been a huge success since it was released in early December. The Overwatch-esque hero shooter has carved out a place for itself in the crowded world of live service games and the initial signs right now suggest that it will have staying power. That’s a minor miracle, given how many high profile failures there have been recently, including last year’s Concord and Suicide Squad: Kill The Justice League.).

 [Marvel Rivals Season 1 graphic with Fantastic Four]
Image Credit: Metro [Marvel Rivals Season 1 graphic with Fantastic Four]

That success has been solidified by the recent launch of Season 1, which sees the game get a new map and the introduction of the Fantastic Four, to keep that momentum rolling. It’s undeniably an exciting time for NetEase’s new hit. That’s why we jumped at the chance to speak to the game’s director, Guangyun Chen.

 [Marvel Rivals screenshot with Spider-Man]
Image Credit: Metro [Marvel Rivals screenshot with Spider-Man]

In our interview with him, we reflect with him on the game’s launch, the undying role lock conversation, and how often heroes will be added to the game. Please bear in mind this interview was conducted just before Christmas, so the specifics of Season 1 weren’t known at that time.

PD: For you guys, how has the launch been? How pleased are you with the community response?. GC: Our whole team has felt the passion of the community and everyone. We would use all of that to fuel us and continue to develop great stuff for everyone. PD: You’ve been pretty clear about not wanting to enforce role lock [which sets hard limits on how many class types can be in a single team – to try and create an even spread of healers, tanks, etc.] prior to release. That said, the community conversation around the topic right now is really loud. If that conversation becomes loud enough, would you be willing to change your stance?.

Share:

More for You

Top Followed