EA FC 25 update sees players awarded a win when the opponent quits while drawing
EA FC 25 update sees players awarded a win when the opponent quits while drawing
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After years of waiting, EA Sports has finally done it. If your opponent quits while drawing, you will now be awarded the win thanks to the newest EA FC 25 update. There has never been a better time to be an EA FC 25 player. Over the last few weeks, it seems that EA Sports has become the EA FC 25 community's fairy godmother, with some of the biggest requests players have made being granted since the turn of the year. A huge gameplay update went live that fixed and improved big issues with the EA FC 25 gameplay, and EA FC 25 Ultimate Team content has been at an all-time high, with the EA FC 25 TOTY promo being one of the best promos released in the last few years.
It seems that ever since EA admitted EA FC 25 has 'underperformed' financially leading to a "mid-single-digit decline" in its live services net bookings, the game has gotten better overall. But now, EA is starting to grant wishes that players would've never expected, with the latest EA FC 25 update adding the best change to the game EA has made in years. EA has heard the community's frustration about not receiving a win when an opponent leaves a tied Ultimate Team match, so in the EA FC 25 update, players will be awarded the win if a player quits a game – but only under certain circumstances.
EA announced EA FC 25 Title Update 9 in the latest set of patch notes, with this update addressing community concern on certain features, with no gameplay changes being made. The biggest change of all is that players will now receive the win if a player quits while drawing, while EA has also increased the Evolutions threshold in Ultimate Team to two at a time and added a new overall rating search filter. There is no confirmed release date for these updates, with EA confirming it will be released in the coming days on all platforms, including Xbox, PlayStation, PC, and Nintendo Switch.
Here are the EA FC 25 Title Update 9 patch notes in full:. We’ve heard your feedback about wanting to do more Evolutions, and we’ll soon be increasing how many active Evolutions you can have at any given time to two. Additionally, we’re going to be slightly updating Starter Packs for brand-new Ultimate Team clubs following a near-future server release. Of course, new clubs will still need to build towards their dream squad like before, but the updated packs are more reflective of the current point in the season.
We continue to update Ultimate Team search filters whenever we can based on your feedback, and we’re adding the ability to search by OVR ranges in your club, SBCs, Rush, and Evolutions. We have heard the community's frustration about not receiving a win when an opponent leaves a tied Ultimate Team match. This is a complex space, and we want to ensure fair competitive play. When we change how players get wins, draws, or losses, exploits may occur, impacting fair play, so we must be careful about how we make these changes.
With that said, we want to try to make progress here, so in an upcoming update, we’ll update how some online match outcomes are determined. Here is the change:. There are a couple of key elements to call out about this change. First, this will only apply when a player uses the quit option from the in-game pause menu when one of the following conditions are met:. Second, there is a limit to how many times a player will be able to receive a win in this scenario. The change includes a cooldown period, and you’ll be informed in-game with a pop-up message when that limit has been reached. When released, this will be set to five in a 24-hour period, which resets at 12am GMT / 7pm EST / 4pm PST daily.
Our aim, as always, is to provide a safe and fun environment free from cheating. Therefore, what is listed here, including the daily limits, may change based on our analysis and/or observations that these changes are negatively impacting the player experience. While our goal is to eventually be able to address all ways of leaving a tied match, such as a disconnect, we need to first monitor how this change is being used by players and how it’s impacting the Ultimate Team experience.