I played Monster Hunter Wilds for 6 hours – and it’s already the bigger evolution I hoped for Monster Hunter Wilds shines brightly in its first few hours, establishing a new world waiting to be tamed and several reasons to get back into the hunt.
The ability to sharpen your weapon on the back of a Seikret using a whetstone also does well to let you prepare and adapt during the heat of a monster battle, always maintaining momentum where previous Monster Hunter games would have you retreat.
All 14 weapon types have clearly been tweaked to suit Monster Hunter Wilds’ slightly quicker pace compared to World, with most of them letting you deal decent damage from above thanks to the leaping attack you can perform off the back of your Seikret.
Easily the most memorable bouts during my six-hour Monster Hunter Wilds preview were the two spider-like foes; the first being the totally new Lala Barina, a creature able to open its thorax like a bright blooming flower to deal a great amount of damage.
Once you complete a hunt in Monster Hunter Wilds, unless it’s story sensitive, you’ll no longer be pulled out of the map and sent back to base camp – instead, it's up to you to decide if you want to continue roaming or head back.