The latest bout of Space Marine 2 patch notes have arrived, and they're toting a heap of changes and new features that players have been clamouring for in update 6.0. Though Space Marine 2's greatest draw was its stellar campaign, that doesn't mean there aren't more features for players to explore. That's none more obvious than with the arrival of the Space Marine 2 patch notes for update 6.0, which offer players who are enjoying the multiplayer arm of the game new cosmetics, currencies, and missions to accomplish.
The game has gone from strength to strength with the highlights of the Space Marine 2 2025 roadmap offering the first look at the new map that would become known as Tomb (which we explored in great detail in the update 6.0 early patch notes), and a new Salamander Champion that players had been waiting for. Space Marine 2 was already massive for Warhammer 40K fans, but now, as the update's contents are confirmed, there's far more than expected to tuck into.
The Space Marine 2 patch notes have revealed a mountain of new features, including a new Emotes system to allow players to goad and test each other and new weapons mastery capabilities that will keep the uber-dedicated servants of the Emperor from going astray. So, what exactly is in the new update? Here's everything you need to know about the Space Marine 2 patch notes for update 6.0. Saber Interactive has shared the Space Marine 2 patch notes on the game's forums, and you can find them listed below:.
Salamander Champion Pack. Raven Guard Cosmetic Pack. Perk Update (in order: Tactical, Assault, Vanguard, Sniper, Heavy, Bulwark). Weapon Perks (Melee Weapons Update / Firearms for PvE only, etc). Gameplay QoL. The Datavault is a new area on the Battle Barge. Players can complete Ordeals in Campaign, Operations and Eternal War modes to challenge their skill and earn Research Data currency. In the Research Center players can unlock more information about enemies and allies using research data currency.
Exploration in the Research Center is rewarded with different rewards: 4 new icons for the right pauldron, 2 new weapon skins and 2 new armour parts. This PvP map is based around a similar structure to our other maps, but utilizes a different approach to the design of battle zones. Overall, Tomb is the smallest map of all the PvP maps. The map design includes fast routes on the flanks and a close-quarters central battle zone, which can be attacked from all the sides.
We have added a new Extremis enemy for the Tyranids, the Biovore. It is a fast, mobile living-artillery creature that can keep the distance, fortify and shoot spore mines in its enemies. But it is far from defenseless in close combat, and can attack with its legs, performing a series of fast melee attacks. We have added an in-game emote system that includes a pound to the chest, a battle cry, and even a stoic handshake. You can use any of the 6 emotes in any game mode via the emote wheel.
We added a new Tech-Priest workshop in the Armoury of the Battle Barge. It is an exchange point where the player can:. This will allow players to get relic armoury data without having to beat higher difficulties. This difficulty is focused on new, more diverse enemy packs that bring extreme challenge. Resources and ammo are more limited. Players will now be able to modify the camera's field of view for a more personalised experience.
We have lifted the restriction on cross-play for PvP across PC and consoles, now players can choose whether or not they wish to play with the wider community. You must be in the title screen settings to toggle this option. New finisher animations have been added to purge the xenos and traitors with style:. When a weapon is fully upgraded, the player is now awarded an additional mastery point (works retroactively).
Players will now receive additional bonus XP if they play in Quick Match, as a reward for not being able to select the Operation they’re playing. Shared slots for Skins Recolour: Added a new slots tab in the customiser for Shared Colour Presets. This preset can be used across any class and any game mode. Chapter decals are now available for right pauldrons (for the Deathwatch fans!): All base chapter decals are now available for the right pauldron. (These only need to be unlocked once, allowing you to place them on either pauldron).
Fixed a bug with a Pauldron emblem from the Dark Angels DLC not having a colour option. Fixed a bug where loading into a match while previewing a locked piece of armour could result in this piece being equipped after the match ends or player leaves it. Fixed a bug with Champion's backpack that caused incorrect colouration after switching, in some rare cases. “Balancing wise, the focus of this update was to review perk trees of all classes. There were clear outsiders that didn't get picked. While there are some nerfs in the list, the vast majority of changes are buffs that should benefit different playstyles. With the next patch we will be focusing on weapon perks and weapons class restrictions.”.